I need to know I’m not the only one having this issue.
When I’m mixing two songs you can tell the kick in a song actually is not where the waveform says it is. I Mean, you see the waveform and clearly its drawn in there, but what you are hearing says its slightly ahead or sometimes slightly behind. That’s how I know it’s not a latency issue, the issue is the waveform not drawn correctly.
And also, it is not happening with all my files, just some, it appears to be random, maybe it could be the pitch adjustment ? I don’t know.
But I have years with this issue.
I can’t be the only one.
EDIT: It also appears to only be happening with songs that are already playing because you can clearly tell something its wrong when you are mixing the next one, it could be that the pitch adjustment makes the waveform drift.
I will post some screenshots soon.
The waveform isn’t a 100% defining standard for where the actual kick is, it never has been on any software. All music is created different and you need to use your ears to line beat grids up accurately over anything else.
yeah, I’m using my ears and that’s how I tell the waveform is incorrect.
I don’t have this issue with pioneer gear, virtual Dj, or Djay.
I have 10 years of experience with different gear, software and a massive ton of music of different genres, I know how the sound of a kick it’s supposed to be represented in a waveform.
It’s just not a problem that I see that’s any different to other software.
If we’re playing ‘DJ experience bingo’, I’m coming up 25yrs deep, 17yrs using Serato, over a decade on Rekordbox, 3 years with Engine and a few months with DJay. Some tracks don’t line up.
Perhaps give some example track names, post some screen shots, tell us where you sourced the music, file types etc etc.
right now, I’m re-importing and re-analyzing all of my library, ro rule-out some possibilities. When it’s done and if I still find this issue I will post some examples.
I had this a few years ago. A reanalyse sorted it as for some reason (not even sure how or why) the waveform was from a different track! I also had it with the small overviews too.
It could have been a faulty Serato DJ library import that did it. Either way, reanalysing sorted it for me. That’s not to say it will fix it for you though but worth a shot. Also cleanup on the library to be sure.
Sounds like you’re confusing bass drum and kick drum.
Kick drum either green or white in Engine not blue not sure right now.
This can be confusing sometimes but on the other hand you can clearly see songs or song parts where kick drums is a little delayed compared to the bass drum.
Haven’t used Engine in a while but remember my initial confusion with it.
How would you define the difference between a “bass drum” and a “kick drum”? (the drum, not the frequency). I don’t think I ever heard anyone make a difference between the two, except in some type of speaker constructions where theres low/sub boxes and kick boxes but then it’s the frequency/build aspect they mean. Just curious!
RGB = Typically (atleast for serato and rekordbox) red = low end (bass) frequencies, yellow-green = mid range frequencies which would normally include vocals, lead melodies, some drums, etc., and blue = high end frequencies which is normally your snare, hi hats, risers, and ambient stuff. Hope that helps!
The RGB waveform in Serato DJ represents the audio frequency content of a track, with different colors corresponding to different frequency ranges. This visualization helps DJs see the structure of the song and align tracks more effectively when beatmatching or mixing.
Here’s a breakdown of the colors in the RGB waveform:
Red (Low Frequencies): This represents the bass or low-end frequencies, like kick drums or sub-bass.
Green (Mid Frequencies): This corresponds to the midrange sounds, like vocals, guitars, or snare drums.
Blue (High Frequencies): These are the high-end frequencies, like hi-hats, cymbals, or other sharp, treble-heavy sounds.
By visually representing the different frequencies in color, DJs can easily see the rhythm and energy of the song, making it easier to mix and cue tracks.
The 3-band waveform display provides a visual representation of a track’s frequency content, split into three distinct frequency bands. This feature helps DJs easily identify and isolate different elements of the track, such as basslines, vocals, and percussion. Each band is color-coded, representing specific frequency ranges:
Low frequencies (Bass): Displayed in red, this band represents the low-end sounds like basslines and kick drums.
Mid frequencies (Mids): Displayed in orange, this band captures the midrange sounds, which often include vocals, melodies, and instruments like guitars or synthesizers.
High frequencies (Treble): Displayed in blue, this band focuses on the high-end sounds, such as hi-hats, cymbals, and other sharp, treble-heavy elements.
This 3-band waveform helps DJs better understand the track’s frequency distribution, making it easier to mix tracks harmoniously, especially when isolating specific elements for transitions or effects.